As the game goes on, we learn of the massive corporations vying for power and wealth who will stop at nothing to unearth the secrets of Pandora. Players being pushed by a mysterious force with the promise of great treasures and weapons gave the overarching story an allure. The tale of four legendary Vault Hunters searching the dangerous planet of Pandora for mysterious alien technology was always a draw in Borderlands. More importantly, it’s a way to bring the game into the current generation and give it a little TLC so new and old fans can experience a classic. So where does this leave Borderlands: Game of the Year Edition (henceforth called Borderlands: GOTY, because brevity)? Is it a nice salve for the five month wait until Borderlands 3? Yeah, kind of. It never had weekly and monthly events or a launch period mired by technical issues and bleak content.ĭespite this, the game and its sequels have long remained favorites in the community. Unlike recent games in the genre, Borderlands never had a persistent online world. But with its cell shaded graphics, absurdist humor, and propensity to dump hundreds of guns at the foot of players, Borderlands set a tone that many would borrow from for years. Had the term “looter shooter” existed before then? Honestly, there is probably no way a human being could ever know that for a fact. The point is, when Borderlands released in 2009 there wasn’t anything like it. That person might actually be pretty hard to find. And this person must have no previous knowledge of the existence of Borderlands or heard it referenced. Of course, this person would need to have played games for quite awhile to understand the ebb and flow of how the industry has evolved. If you were to plop Borderlands: Game of the Year Edition into someone’s console and tell them it was a game created in the last two years, I think they would believe it.
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